imperial_mods: (Default)
Imperial Mods ([personal profile] imperial_mods) wrote in [community profile] imperial_plots2012-04-08 09:17 pm

Act 2 Official Plotting Post

This is the official open plotting post of Act 2. All big plots you have going on or want to set in motion go here. We will also have a single open thread to determine who will eventually succeed the Emperor, this is open to any PC, although it should be expected that the proper successor will have a certain degree of military and political power (likely a current Kingdom leader, but not necessarily).

We will be watching this post when we determine the flow of Act 2, and it will determine how we plan mod-initiated plots. Go nuts guys!
rejected_trash: (♪ 05 [I still stand; forever alone.])

Some Artifacts to be found...

[personal profile] rejected_trash 2012-04-09 10:36 pm (UTC)(link)
Okay, after things go down with Delacroix and Kushana, Sync's going to be pretty pissed his official boss is dead as that means someone else can be the next pope that doesn't like having an Assassin on the payroll.

Anyway, as Delacroix's last orders were to get Kushana, Sync's going to do this until he dies, she dies, he gets recalled by the new pope, or, or, he suddenly realizes he might be wasting his life by not allowing himself to have one. Or Van might decide to start plots and that will derail pursuit.

The point is, Sync's going to find he's a bit outclassed here even with his unique abilities, so he'll be wanting more artifacts besides the ones he stole from the Church itself.

I don't mind having him fight over these, as it should be a nice chase. I'd prefer it, actually.

There's also an undone plot with "Blessings of the Wind" as I didn't specify how many artifacts are in the set, so people could antagonize Sync repeatedly for his two pieces he'll eventually come into possession of. So, I'll list the artifacts, and if anyone wants to get into competing for them/helping the boy find them, I am open for it. As for the rest of the set? I'd leave that up to other people that use wind magic/plan to pick it up.

Fonic Mark; An unknown artifact. No one is sure what it's made of, but it fixes itself upon the owner and resembles a strange tattoo, with two fixing bolts that attach to the shoulder. It can allow the owner to circumvent the need for incantations for magic spells for short periods of time and strengthen them to a small degree(Kinda what Sync does in TotA.) I'd like this to be a plot item, but would like Sync to be the one to get it in the end. Obviously it would have some value to magicians. What it looks like, the symbol on his chest. Complete with the two bolts on each shoulder.

Gale Wing; Part of a set known collectively as the "Blessing of the Wind". It's form is an ear cuff in the shape of a small wing. The ability it has to strengthen wind spells especially.

Tempest Step; Part of a set known collectively as the "Blessing of the Wind". It appears as an attachment to boots with a symbol of the wind on it. The wearer becomes "as fast as the wind" in a sense that they can run much faster and dodge more.